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xCrystalStudiosx
Hello. I'm Crystal. I do pixel art.
• I'm not doing commissions.
• Please do NOT repost, modify, or claim my art as your own. TL;DR, don't be an art thief. Check the Creative Commons License to see if you can actually use and make changes.

Crystal/Crystalika @xCrystalStudiosx

Age 19, Male

Digital Art/Modeling

The Internet

Joined on 10/26/19

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Info about the Mainline Mario Sprite Sheet

Posted by xCrystalStudiosx - February 13th, 2023


I doubt anyone will read this, but oh well. Hello. I'm making this post as some sort of add-on to the Mainline Mario Sprite Sheet I posted.

First of all, I'm not going to entirely dedicate every bit of time I can squeeze out of my already difficult life, and put it into this sprite sheet, I've already done that for almost 5 years and I want to sort of just add to it whenever I'm in the mood. After finally posting the sprite sheet after years of work and collaboration, it kind of gave me an motivational boost, so for a while I'm most likely going to chip away at the progress for the Super Mario Bros.1 sheet till I finish it. So there will be updates, but not frequent. My advice to check for updates, is to check monthly to see if anything changed. I will make it clear that it has been updated via versions. So if you're interested in that, then there you go.


Secondly, I am not going to do the same thing for Super Mario Bros. 2 - 3, Super Mario Land 1 - 2, Super Mario World - Yoshi's Island. What I mean by this, is that not everything will be added to those game styles, since it's just too much work and I've already put too much time into just Super Mario Bros. alone. I may update it sometimes if I'm feeling like making stuff in those game styles, it's a big maybe. It may depend on how my life is going up till those points, and it may depend on the feedback I get.


Thirdly, I'm hoping that someday I'll get someone to help me with this again, because from 2019-2021, I've had a decent amount of help from people, which made me blow through progress. But now, I'm the only one making this and adding to it. I'm accountable for around 96% of everything in the Super Mario Bros. 1 - 3, Land 1 - 2, World - Yoshi's Island category. I'm really struggling to keep this big-ass sprite on the tracks, and my mental health and life situations and obstacles are making this even harder. On paper, this idea of making something like I just mentioned doesn't seem so hard, you may say "Pfft. 4 colors per sprite with a assigned and obviously limiting color palette, with a bunch of sprites? How hard can it be?" It's very hard when you start exceeding the 16x16 and 32x32 grid into something bigger. And even then, within 16x16 and 32x32, you're still gonna have to find ways around certain issues like pixel placement and shading or color mixing. Everything about the process is straight-forward but hard as hell to execute if it's something complex looking.


My process of making something in a games' art style goes like this, I find an object or something in a Mario game let's say, a Mega Mushroom, from it's game of origin, New Super Mario Bros. (DS), I ask myself; Am I making the Mega Mushroom in the Super Mario Bros. art style? If yes, I'll look at the games' assets such as the original Super Mario Bros. and look at ports made of it with new content such as Super Mario Maker, Super Mario Bros. DX, etc, then once I look at how everything and understand how things look, I begin then looking at what the developers thought of when they made the games, such as the mushroom looking like an actual mushroom in the official artwork of the game, this is optional if I'm having issues or want inspiration. But then I will downgrade how everything would look according to the games' art style. Since the mushroom in SMB1 has a yellow cap with a white stem and red spots, I will take inspiration from those colors and then try to invert it for our Mega Mushroom. So now after our sprite is finished and looks decent, the colors are now a red cap, yellow spots and still a white base. Then we're finished. But lets say I want to make something that has a stone texture. I would look around ports of SMB1 and SMB1 stuff with additional content such as Super Mario Maker, again. And I'll look at the Thwomp and it has a stoney texture to it, so I'll use that for our stone.


Fourth and lastly, I'm not going to make enemies or players. I'm already exhausted after making what I've already made and I made it clear from the beginning to myself that I was not going to make players or enemies. I may make a player sheet of how the power-ups look on the characters but no animations. If you want players or enemies, go through MFGG or The Spriters Resource's Custom Mario tab and of course GIVE CREDIT TO WHOEVER YOU USE SPRITES FROM. And I'm also debating about making Yoshi. I may get a friend to help if they're willing to. But that's gonna have to wait till I'm finished with the big mess I have. This for some reason sounds like the grand finale of me doing pixel art but it's not, I just want to be done with what I started nearly 5 years ago when I started making a Mario fan game, in which I was the only pixel artist of it for a while till many decided to help. But unfortunately nobody wanted to help code it so while I waited for people to take an interest in coding my project, I continued to make random stuff in these Mario art styles and it got out of hand and I ultimately cancelled my project twice due to nobody wanting to help. My friend Reshi still made a few banger tracks for the game which I was thankful of. But yes, this is not the last time I'm going to post or anything like that, I just want to finish my biggest pain in the ass project I started years ago.


Take care.


-Mika


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